![]() ![]() The groom changes when moving the vertices on the distribution surfaceĪpplying textures to hair is a specialized task due to the volumetric nature of the strands: they need to have UV coordinates varying across the character's surface and the colors can also vary from root to tip of each strand.Clumps disappear when reloading the scene.Unable to manipulate guides roots using the transformation tools.Guide Shape Changes After Duplicating a Part of Base Mesh.Strands Flipping on a Deforming Base Mesh. ![]()
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